Tools Panel

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Pivot Point: Lets you change transform center.

Reference Coordinate System: Lets you change reference coordinate system.




Edit Keys: Activate edit keys mode, so you can edit key frame in trajectory.



On/Off: Shows or hides the trajectory for selected objects. By using this command you only see the trajectory and you cannot edit keys.

Off All: Because trajectory decreases viewport frame rate, use this command to turn all trajectories off.




Curve Editor: Opens Curve Editor dialog, so you can edit animation curves. This dialog is configured to show only animatable curves.



Selector: Creates selection set object based on selection. For load selection set, just hold down Ctrl Key and click on selector object.



Layer Animation: Opens layer animation dialog.



Color Correction: Opens Color Correction dialog. You can change hue, saturation, brightness, etc. for selection.



Ghosting: Turns Ghosting on or off.




Visibility: Changes visibility of selection. Note that you must render to see any changes to visibility.




Color: Lets you change wire color of selection.

Size: Lets you change size, radius, width or height of the selected controllers.




UTile and VTile: This spinners works on tile objects only, to increase or decrease tile amount.




Edit Sound: Opens Sound Editor, so you can import and change properties of sound clips.



Sound Toggle: Sound clip will be play at playback time if you toggle this button.




IK-FK: If you select IK-FK controller object in the scene, then you can change its value by using this spinner.

Squash-Stretch: If you select Squash-Stretch controller object in the scene, then you can change its value by using this spinner.




Object Locks: Turn on any axis in the Move, Rotate, or Scale group box to lock the axis.



See also:


Main Toolbar

Display Panel

Link Panel

Targets Panel

How to use