Can I take the Character Rigs into Unity3D or Cocos2D ? Home › Forums › General › Can I take the Character Rigs into Unity3D or Cocos2D ? Tagged: Forex brokers This topic contains 1 reply, has 2 voices, and was last updated by Admin 2 years, 11 months ago. Viewing 2 posts - 1 through 2 (of 2 total) Author Posts November 24, 2014 at 6:10 am #291 debashishbjParticipant If yes, then can you please guide me to how do it for exporting to Unity3D ? and exporting for Cocos2D ? Thank you November 24, 2014 at 8:46 am #295 AdminKeymaster Maybe later we decide to develop especial integration tools with unity, but for now hit “Temp File” button and save your file as a regular .max file. then open your file in the 3dsmax and export your file in any format which 3dsmax supports. Author Posts Viewing 2 posts - 1 through 2 (of 2 total) You must be logged in to reply to this topic.