Can I take the Character Rigs into Unity3D or Cocos2D ? Home › Forums › General › Can I take the Character Rigs into Unity3D or Cocos2D ? Tagged: Forex brokers This topic contains 2 replies, has 3 voices, and was last updated by RobertFag 2 weeks, 3 days ago. Viewing 3 posts - 1 through 3 (of 3 total) Author Posts November 24, 2014 at 6:10 am #291 debashishbjParticipant If yes, then can you please guide me to how do it for exporting to Unity3D ? and exporting for Cocos2D ? Thank you November 24, 2014 at 8:46 am #295 AdminKeymaster Maybe later we decide to develop especial integration tools with unity, but for now hit “Temp File” button and save your file as a regular .max file. then open your file in the 3dsmax and export your file in any format which 3dsmax supports. June 7, 2017 at 4:54 am #903 RobertFagParticipant http://fx-brokers-review.com/index_sa.html نظرة عامة على الشركات الأكثر موثوقية وأفضل الفوركس Author Posts Viewing 3 posts - 1 through 3 (of 3 total) You must be logged in to reply to this topic.