Portfolio

MEHDI ZANGENEH BAR
Technical Artist

Skills
Cutout animation (3dsMax), Developing scripts and tools (MaxScript, Python), Rigging (3dsMax), Game Development (Unity, UDK), Desktop Application (C#, WPF), Photoshop (JavaScript), LowPoly Modeling, UVMapping, Rendering.

Softwares

DemoReels

Experience

2018-present
Freelance Tools Developer
Creating Various Tools for producing animation and game.

2017- Arya (Advertisement – Cutout Animation)
Technical Director
Rigged characters and objects, Layout and Rendering.

2017-Metro (TV show series – Cutout Animation)
Freelance Rigger
Rigged characters and objects for 3dsmax and 3dCutout.

2017-Bimax (Advertisement – Cutout Animation)
Technical Director
Rigged characters and objects, Layout and Rendering.

2016-Khag Bargardoon (Advertisement – Cutout Animation)
Technical Director
Rigged characters and objects, Layout and Rendering.

2016 DNA Plugin
UI Developer
Created UI, Theme and custom controls by using .Net and WPF for DNA (Referecing system for 3dsMax)

2016 Agha Ejaze (TV show series – Cutout Animation)
Freelance Rigger
Rigged characters and objects for 3dsmax and 3dCutout.

2015 Developing 3dCutout Pack (www.3dcutout.com)
Freelance MaxScript developer
Designing and developing a MaxScript package which includes many tools such as automatic PSD exporter-importer from Photoshop to 3dsmax, AssetBrowser, Projectmanager, Animationarchive, for producing Cutout animations.

2012 Maskarad Motion Retargeting (www.di-o-matic.com)
Freelance MaxScript developer
Developed a MaxScript tool for remapping motion data on a facial rig. This tool works in conjunction with a software called Maskarad for importing motion data from a video.

2011-2013 تاریخ از اینور (Tarikh Az Invar) (TV show series – Cutout Animation)
Technical Director, Lead R&D
Supervised the asset pipeline including exporting of PSD Files from Photoshop to 3dsmax, Rigging characters.

2012 Tazieh (TV show series – Cutout Animation)
Technical Director, Lead R&D
Supervised the asset pipeline including exporting of PSD Files from Photoshop to 3dsmax, Rigging characters.

2012 Olaghak (TV show series – Cutout Animation)
Technical Director, Lead R&D
Supervised the asset pipeline including exporting of PSD Files from Photoshop to 3dsmax, Rigging characters.

2011 Div-e-dig-be-sar (TV show series – Cutout Animation)
Technical Director, Lead R&D
Supervised the asset pipeline including exporting of PSD Files from photoshop to 3dsmax, rigging characters.

2010-2011 Fandogh Team
Technical Director, Lead R&D
Developed MaxScript tools, defined pipeline for producing 3d animations, found and resolved project bottlenecks.

2010-2011 Ghalb-e-Simorgh (video-game)
Technical Artist
Supervised the asset pipeline including exporting of assets from 3DS Max to the UDK game engine, character rigging. Made materials, physicAssets, wrote the required tools for the animators.

2010-2011 Metamorfis (video-game)
Technical Artist
Supervised the asset pipeline including exporting of assets from 3DS Max to the UDK game engine, character rigging. Made materials, physicAssets, wrote the required tools for the animators.

2009 Mithra (video-game)
Technical Artist
Supervised the asset pipeline including exporting of assets from 3DS Max to MJine Engine (based on the XNA framework), level designing, character modeling, rigging and animation.

2008-2010 Asr-e-Pahlevanan (video-game)
Technical Artist
Supervised the asset pipeline including exporting of assets from 3DS Max to Torque game engine, character modeling, rigging and animation.

2008 Parasite (short 3d animation)
Rigger
Rigged the characters’ faces and bodies.

2007-2008 Shirhay-e-Alvatan (short 3d animation)
General Artist
Rigged, modeled, textured and animated characters and props.

And so many freelance projects…